![]() ![]() Hopefully, this will save you time when modding your own game. I have chosen to steer clear of most large overhauls such as the Fallout Wanderer's Edition and FOOK 2 in favor of a more modular mod selection allowing for greater compatibility, flexibility and customization. I recommend using Nexus Mod Manager to manage all your mods for this game. (See the Utilities page for details.) Mod Organizer has more features built in but NMM has far greater compatibility with the mods I recommend below. Just be sure to look for notes regarding conflicts between mods and which ones should be overwritten. Also, be aware that too many intensive script-based mods that require FOSE to operate may result in reduced game performance. This can lead to framerate loss, bugged scripting behavior, crashes, and even game save corruption. The script-based mods in this list should work fine together. Updated Unofficial Fallout 3 Patch - Picks up where the original patch left off with an updated and massive collection of bug fixes.Add additional script-intensive mods at your own risk. Download and install the "newb friendly" version which comes packaged in its own installer. Note: Be sure to install this patch first and allow the following mods to overwrite it when conflicts occur. ![]() No Bad Karma Noise - Removes the annoying sound effect that plays every time you suffer bad karma for doing something the game considers bad.Improved Sound FX- Replaces most combat-related sound effects with louder, more vibrant samples.GNR Enhanced - Adds 100 new songs to the GNR radio station playlist and corrects or improves scripts that control news stories and comments by Three Dog regarding the player and their actions.Fallout 3 - HD Audio Overhaul - Replaces the game's bland, vanilla soundtrack with more cinematic and atmospheric music that fits the tone of the game better. Tenpenny Lobby Music - Bach - My own mod that replaces the repetitive and tacky lounge music in the Tenpenny Tower with Bach's classy "Air on the G String.".Companion Share And Recruit (Testing) - Adds a perk that allows the player to recruit and trade with nearly any friendly NPC they can talk to so long as they can meet a charisma skill challenge.An additional perk allows the player to heal companions in combat in a more roleplay-friendly way. Players can also share equipment, heal the NPC, teach them new skills, and issue a variety of commands including picking locks, looting containers, hacking computers, picking pockets, and planting explosives on NPCs. This is a good mod to use for NPCs that are not scripted as companions by default and/or cannot be controlled through the superior JIP CC&C mod. Follower XP - Script-based mod that allows the player to collect up to full experience when their companions kill an enemy and provide dominate kill assists.Useful when using damage-increasing mods that often cause companions to kill enemies before you have a chance to score the minimum 40% damage in vanilla FO3 to gain XP. ![]()
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